The Scaler

Created for the Game Maker's Toolkit GameJam 2024

You are a little guy born to measure out the world. A new red mineral was found and you were tasked to measure out the visible area of that new mineral.

Gameplay

You have to measure all red stone of the current area to continue. You doing that by using your folding-ruler (scale). Little less than two parts of the ruler have to the touch the side of a red block to "measure" it, which is indicated when the side of the block is yellow. 

The folding-ruler can also be used to get to higher places. When a horizontal part of the ruler is touching ground, you can jump again. This will also retract all parts of the ruler.

Controls

WASD - Moving around

Space - Jumping

Arrow-Keys - Adding and Removing parts from your folding-ruler. When pressing the opposite side of your looking direction, then you remove a piece. When holding that key, you retract the whole ruler. 

Q & E - Rotating the current ruler

Idea

I thought it would be funny to use the theme on multiple occasions:

Climbing - You are climbing up the map, which can also be described as scaling the map

Folding-Stick - "scale" is also a word for "Folding-Stick", at least the German. It strikes me now, that another word is meant by this. So I don't know if this worked out here :D

Camera - the camera gets bigger which could also be seen as "scales"

So I thought it would be a good idea to have a Platformer, where the goal is to measure out the map. The idea sounded more fun than it actually is. Maybe it's the execution, that makes is not so fun to play. 

But at least I learned a lot more about Unity, as this is my second game :'D.

Hope you still enjoy it a bit!

Credits

Map-Tiles from  chimplement (https://chimplement.itch.io/crater-caverns)

Comments

Log in with itch.io to leave a comment.

(+1)

The idea is really smart, and the scale implementation is also really clever. Style is also really cute (sound would have helped).
Well done.
Having said all that - the measuring feels a bit too much like a job :)

I mean you are supposed to work! Jokes aside, personally I'm not really happy how the handling of the scale works. But with the time constraint and my unity-skills, I wasn't able to do it better. And I see how sounds would make it better, but I hadn't time for that either :'D 

Thanks for playing and giving feedback!